policy learning
On the Sample Complexity of Discounted Reinforcement Learning with Optimized Certainty Equivalents
Mortensen, Oliver, Talebi, Mohammad Sadegh
We study risk-sensitive reinforcement learning in finite discounted MDPs, where a generative model of the MDP is assumed to be available. We consider a family or risk measures called the optimized certainty equivalent (OCE), which includes important risk measures such as entropic risk, CVaR, and mean-variance. Our focus is on the sample complexities of learning the optimal state-action value function (value learning) and an optimal policy (policy learning) under recursive OCE. We provide an exact characterization of utility functions $u$ for which the corresponding OCE defines an objective that is PAC-learnable. We analyze a simple model-based approach and derive PAC sample complexity bounds. We establish that whenever $u$ does not have full domain $\text{dom}(u)\neq \mathbb{R}$, the corresponding problem is not PAC-learnable. Finally, we establish corresponding lower bounds for both value and policy learning, demonstrating tightness in the size $SA$ of state-action space, and for a more restricted class of utilities, we derive lower bounds that makes the dependence on the effective horizon $\frac{1}{1-ฮณ}$ explicit. Specifically, for $\text{CVaR}_ฯ$ we show that the correct dependence on $ฯ$ is $\frac{1}{ฯ^2}$, thus improving by a factor of $\frac{1}ฯ$ over state-of-the-art although our bound has a suboptimal dependence on $\frac{1}{1-ฮณ}$.
Goal-Conditioned Predictive Coding for Offline Reinforcement Learning
Recent work has demonstrated the effectiveness of formulating decision making as supervised learning on offline-collected trajectories. Powerful sequence models, such as GPT or BERT, are often employed to encode the trajectories. However, the benefits of performing sequence modeling on trajectory data remain unclear. In this work, we investigate whether sequence modeling has the ability to condense trajectories into useful representations that enhance policy learning. We adopt a two-stage framework that first leverages sequence models to encode trajectory-level representations, and then learns a goal-conditioned policy employing the encoded representations as its input.
Diffusion-Reward Adversarial Imitation Learning
Imitation learning aims to learn a policy from observing expert demonstrations without access to reward signals from environments. Generative adversarial imitation learning (GAIL) formulates imitation learning as adversarial learning, employing a generator policy learning to imitate expert behaviors and discriminator learning to distinguish the expert demonstrations from agent trajectories. Despite its encouraging results, GAIL training is often brittle and unstable. Inspired by the recent dominance of diffusion models in generative modeling, we propose Diffusion-Reward Adversarial Imitation Learning (DRAIL), which integrates a diffusion model into GAIL, aiming to yield more robust and smoother rewards for policy learning. Specifically, we propose a diffusion discriminative classifier to construct an enhanced discriminator, and design diffusion rewards based on the classifier's output for policy learning. Extensive experiments are conducted in navigation, manipulation, and locomotion, verifying DRAIL's effectiveness compared to prior imitation learning methods. Moreover, additional experimental results demonstrate the generalizability and data efficiency of DRAIL. Visualized learned reward functions of GAIL and DRAIL suggest that DRAIL can produce more robust and smoother rewards.
Policy Learning from Tutorial Books via Understanding, Rehearsing and Introspecting
When humans need to learn a new skill, we can acquire knowledge through written books, including textbooks, tutorials, etc. However, current research for decision-making, like reinforcement learning (RL), has primarily required numerous real interactions with the target environment to learn a skill, while failing to utilize the existing knowledge already summarized in the text.